Played with GPU Tesselation, CPU Affinity, Compute Shader, SH2 Cache, and Open GL in standard performance. Gameplay wise, it works near perfectly with a solid framerate and very few graphical issues. Save states work well, but can sometimes cause the music, and even all audio, to stop playing. Cutscenes, are a different story. They aren't broken, but the framerate in most of them is a little choppy when they aren't supposed to be. Also, they suffer from some pretty nasty audio skipping in all of them. Lastly, the game managed to black screen itself right before the second-to-last cutscene. It only happened once, but it's still worth noting.
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